cool game! i got lost in the maze for a long time but i found a lot of the rocks to smash.
Feel free to check out our submission:
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1594 | 2.023 | 3.000 |
| Audio | #1764 | 1.483 | 2.200 |
| Gameplay | #1851 | 1.483 | 2.200 |
| Overall | #1861 | 1.551 | 2.300 |
| Innovation | #1874 | 1.483 | 2.200 |
| Enjoyment | #1880 | 1.483 | 2.200 |
| Theme | #2005 | 1.348 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Players can leave notes to help their team avoid breaking the wrong altars, but since they are anonymous there is no guarantee an ally really wrote the note. Players won't be able to fully trust anything they read.
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?1
I never seemed to solve the labyrinth but the game was enjoyable! :D
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