Very much like Buckshot roulette, but I liked the art and audio a lot.
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Hotline Roulette's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1499 | 1.888 | 2.800 |
| Gameplay | #1744 | 1.618 | 2.400 |
| Visuals | #1767 | 1.753 | 2.600 |
| Innovation | #1777 | 1.618 | 2.400 |
| Overall | #1784 | 1.663 | 2.467 |
| Enjoyment | #1797 | 1.618 | 2.400 |
| Theme | #1930 | 1.483 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player is given the option to call someone for a hint, but none of them give 100%, reliable information, which makes it hard to trust them.
What code and assets did you not make from scratch during the jam (if any)?
The revolver asset, traffic light asset, and base blueprints, code, and assets for a new first person Unreal Engine project were not made from scratch.
How many people worked on the game?4



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