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Help us choose the board for our trivia strategy game

A topic by TriviaTroops created 6 days ago Views: 57 Replies: 3
Viewing posts 1 to 2

We've been experimenting with a redesign of our board for Trivia Troops.

We're looking for feedback on:

  • Which version catches your eye first?
  • Which version looks easier to read during a match?
  • Which version makes the categories easier to identify?
  • Does either version feel cluttered?
  • If you saw this screenshot on Steam, itch.io or Reddit, which one would make you more likely to click?
  • What would you change first?

  • Thanks for taking a look. We've been staring at these boards for way too long and could really use some fresh opinions.

    Project page: https://triviatroops.itch.io/

    We've posted a devlog showing two redesign directions and would love feedback on readability and overall feel.

  • (+1)

    The colour version, but the numbers say the win is narrower than it looks, and it is all in the dimmed state.

    I sampled tile fills straight out of your comparison image. On the bright tiles the closest two categories are sports (210,93,26) and movies (197,50,66), ΔE76 34.5 — comfortable. On the dimmed tiles, history (94,76,26) and sports (110,54,27) fall to ΔE76 21.8, and all four dimmed categories sit at L* 25–33, so lightness gives you nothing either. Low-chroma hue is carrying it alone.

    Icon contrast goes the same way: dimmed history is 1.67:1 icon-to-fill, against 2.27–2.97 on the bright tiles I sampled and a flat 2.36–2.61 across five tiles on the wooden board. So the dimmed tiles are the one place the colour direction reads worse than the wood it replaces.

    Cheapest fix: keep the icon white in both states. On that same dimmed history fill it goes 1.67:1 to 8.1:1, and dimming the fill alone still reads as unavailable.

    I sell pixel-art UI packs, so weigh that.

    I like the idea of comparing the two board styles. Are you prioritizing readability on smaller screens, or are both designs mainly intended for desktop players?

    (+1)

    First, let's take a look at the market report and analyze the number of user groups, their willingness to pay, and the way they use gaming devices. Then, based on sales, we can further segment the track. After all, in this era where you have to spend money to eat a hot dog, no one wants to work hard and make products that go unnoticed