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Tick & Tired - Desktop Sim First Public Demo

A topic by Cr4zy created 57 days ago Views: 78
Viewing posts 1 to 1

Hello everyone!

I just launched the browser demo for Tick & Tired, an incremental simulation game set inside a fake desktop.

You start by completing simple office tasks (organizing file folders, classifying email piles) to trigger combos and earn cash, and then unlock upgrades in a skill tree.

What I'm looking for:

  • Pacing: Do upgrades feel impactful and well-paced, or do any feel weak/overpowered?
  • Task Clarity: Are the task mini-games (like directory organizing and tax audits) immediately intuitive?
  • Personality Traits: Do the traits noticeably alter your playstyle, or do they feel too similar?

Page Link: https://cr4zydev.itch.io/tick-tired

Any thoughts, feedback or bug reports are deeply appreciated!