Hello everyone!
I just launched the browser demo for Tick & Tired, an incremental simulation game set inside a fake desktop.
You start by completing simple office tasks (organizing file folders, classifying email piles) to trigger combos and earn cash, and then unlock upgrades in a skill tree.
What I'm looking for:
- Pacing: Do upgrades feel impactful and well-paced, or do any feel weak/overpowered?
- Task Clarity: Are the task mini-games (like directory organizing and tax audits) immediately intuitive?
- Personality Traits: Do the traits noticeably alter your playstyle, or do they feel too similar?
Page Link: https://cr4zydev.itch.io/tick-tired
Any thoughts, feedback or bug reports are deeply appreciated!