I wanna start out by saying that this game has some really cool features, and it's extremely ambitious in what it sets out to do. There are definitely a few issues that i'll get into, but I want to commend you for making such a complex project - I can't even imagine the workload that comes with making a complicated tabletop rpg style game. I particularly liked the Baldur's Gate style UI, where you can hover over certain things in the menu to get more information over them - It truly makes the game feel gigantic, just knowing that there's so much going on underneath the hood.
I think my biggest issue was the pacing at the very beginning - I really enjoyed the game after the first part, but I think the heavy narration at the start might turn some people off. There's nothing wrong with the contents of the narration, but I think it could be presented in a more engaging way - As opposed to having about 2 minutes of narration in the dark void, it might be nice to have something to interact with or simple visuals that help compliment the narration - Illustrations in the book could be a nice touch. An even simpler solution could be to just have the pages have significantly less text on them - At least for me, it's much more engaging to be clicking through shorter pieces of text than having to wait for a long piece of text be read to me. The game is really complicated and neat, and I think burying it under such an empty opening is really doing the rest of the game a disservice.
I think I really just might have an issue with the book in general - I felt like a lot of the game was spent waiting for the narration to finish so I could interact with the cool stuff in the world. It makes me wonder if there would be a better way to convey the information that the narrator presents, rather than having the player feel like they need to wait patiently before doing anything else. That being said, the stuff in the world IS really cool.
As soon as I got into the character creator, I really was invested. It would be nice to be able to name your characters. I'll be honest; I immediately forgot who was who after I exited the character creator, so giving the characters a name would definitely help with that, and having their class be displayed when you hover over their portrait would help as well. It was difficult for me to assign proper equipment to each character when I had forgotten what role I had assigned to each of them. Definitely a skill-issue on my end but I think it would be a great quality of life thing to be able to see their class on the fly.
A proper tutorial would also be a godsend in this game - I actually really like the twist you do on normal D&D where you want your rolls to be low, and i think it helps give the game it's own unique identity, but it would have been nice to have a good meaty tutorial in that regard. With things like stamina, dice rolling, using extra dice, all that jazz, I felt like I was just learning by doing, and not making informed decisions. I also wasn't sure with some of the stat rolls that had a (-1) modifier; was -1 good in this case, since I wanted lower rolls? Questions like that could definitely be helped with a tutorial.
Another small thing - I think the dice rolling could be a bit more streamlined. I'm not sure I see the need to choose which dice you'll select after a roll, and the fact that you can put the appropriate dice in and then choose to fail the roll seems a bit unnecessary. Unless you are creating mechanics later in the game where you might want higher numbers, or a reason to choose one specific roll over another, I think the game would benefit from having the outcome of these rolls be automatic.
Okay, so I have written a LOT about this game and it's because I actually REALLY LIKE it and I want to see it succeed! I think the aesthetic and vibes are really fun, it's giving Inscryption in a really cool way, especially with that spooky floating eye. The combat was also fun when I encountered it, but I also loved that I could avoid so much combat through my choices and rolls, that adds so much depth to the game. I think the worldbuilding is really interesting, and I love the anachronisms with floodlights and batteries along with bandits and knights - I want to know more about this world! This game has a really unique identity, and there are so many neat things hiding inside, so I'm hoping and praying that in a further release any kinks will be ironed out. Again, what you have so far is REALLY impressive in terms of systems and worldbuilding. Keep it up!
I played the game here on stream around 4:42







Leave a comment
Log in with itch.io to leave a comment.