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[FREE&HOBBY] [Revshare]recruiting for a programmer, designer, composer, concept artist for a gameplay demo

A topic by Delidesidero created 1 day ago Views: 74 Replies: 3
Viewing posts 1 to 3


Hey everyone,


I am looking to put together a lean, passionate hobbyist crew to form a startup team. Our immediate goal is to build a polished 5-to-10-minute playable technical demo (vertical slice) of a fast-paced, alternate-history RTS heavily inspired by the classic mechanics of Red Alert 2. We will use this demo to establish our studio's legitimacy and target crowdfunding/indie publishers.


I don't code or draw, so I am taking on the role of Studio Organizer / Project Lead. I have already laid out the core logic loops, setting, and economic systems so the team has a crystal-clear blueprint to execute from day one.


The Vision:

• The Setting: A gritty, realistic 1950s alternate history. Adolf Hitler was assassinated by a German sharpshooter in 1924. Without the rise of Nazi Germany, the Soviet Union expanded across Europe completely unchecked. The world is locked in a grounded, high-stakes war between the Western Allies and the Soviet Empire. No absurd sci-fi campiness—just a tense, heavy military thriller aesthetic.

• The Core Twist (The Engineer Economy): Economy relies entirely on fragile human labor instead of automated systems. 

  - Engineers must physically dig out ore fields.

  - Cargo Trucks must manually/automatically transport raw ore back to the Refinery.

  - Refinery Engineers stationed inside the building must actively process the ore into usable Credits.

  - Power Plants require a crew of Power Engineers to stay operational. Kill the engineers, and the entire base defense grid drops instantly.

• Match Start: The Construction Yard gives a few free Engineers to establish basics. Once a Barracks is built, more Engineers can be trained for a set price.


The Roles I Need:

• 1 Gameplay Programmer: To handle top-down RTS camera, pathfinding, and basic building placement grid.

• 1 Concept Artist: To establish the gritty, dieselpunk-adjacent 1950s look of our infantry and structures based on prepared mood boards.

• 1 3D Modeler / Animator: To turn sketches into low-poly or stylized 3D assets ready for the engine.

• 1 Composer / Sound Designer: To capture that intense, driving industrial-rock and military-march energy that made classic RTS soundtracks iconic.


This is a Revenue Share (RevShare) startup project to start. If you are passionate about strategy games, love structured mechanics, and want to build a killer portfolio piece that could turn into a full studio project, drop a comment below or DM me with your Discord tag!

Hello, I'm interested to help you with this projects here is my discord:johnmaxwell09136

(+1)

I wanted to ask if this project is still available?
If this project is solely on revenue share or if there is any upfront payments?

İt's revshare since i am trying to put together a crew first