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A jam submission

The Seeing EyeView game page

Trust what you see. Or don't. [Mobile support is available]
Submitted by briezar — 3 minutes, 10 seconds before the deadline
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The Seeing Eye's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#6113.0913.091
Visuals#7493.3033.303
Audio#8482.8482.848
Overall#8942.9392.939
Enjoyment#9272.8792.879
Gameplay#10542.6062.606
Theme#10542.9092.909

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The player trusts the instructions for the door colors, then they don't because apperently the instructions are wrong. But are the intructions wrong?

What code and assets did you not make from scratch during the jam (if any)?
All 3D models are from Unity Asset Store. Code is written by hand 90%, I reused a lot of my own code. Sounds are from Itch.io, freesound, Kenney.

How many people worked on the game?
1

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Comments

Viewing comments 21 to 21 of 21 · Next page · Last page
Submitted(+1)

cute little game. Picking doors is always so much fun. And cute little revelation at the end. I must say that after finishing the game (and receiving the helping secret) I did not quite understand what made each door right or wrong. Are the chinese characters on top of the doors important? (I mean I can't read the characters so I wouldn't know).

Developer

The texts are in Japanese and they're just literal translations of the instructions. Thanks for playing!

SPOILER ALERT


That cute revelation ties the mechanics of the game; that's how you would actually see the world in that form. There are 2 "correct" options in normal view, but in true view one of them would look identical to the wrong option, making you only have 1 correct option left.

Viewing comments 21 to 21 of 21 · Next page · Last page