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Plug in's itch.io pageAI Tools Used
Qwen AI — latest Qwen model available in the free version
Every game script was created with the assistance of Qwen.
I used Qwen to develop and refine the core gameplay systems, including the physics-based rope/string simulation, wire interactions, connection and color-matching logic, puzzle mechanics, player input, collision handling, level systems, object pooling, debugging, and performance improvements.
My workflow was iterative: I designed the gameplay and puzzle concepts, described the systems I needed to Qwen, implemented and tested the generated code in Unity, then used Qwen again to debug issues, improve the systems, and iterate on the mechanics.
Qwen was therefore involved throughout the programming process, rather than being used only for brainstorming or occasional code assistance.
Source Code URL
https://github.com/jobyonlinework-bot/Plug-in.git
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Comments
Really enjoyed this one! The wire mechanics are super satisfying, and untangling everything feels surprisingly relaxing. I liked how the physics made each puzzle feel interactive instead of just dragging pieces around. The overall polish is impressive, and the idea fits the theme really well. I'd love to see even more puzzle mechanics and variety in future levels because the core gameplay is already really fun.
Awesome work, and good luck!
Thank you so much!