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Ctrl-Q's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #186 | 4.238 | 4.238 |
| Originality | #258 | 4.006 | 4.006 |
| Overall | #275 | 3.815 | 3.815 |
| Fun | #656 | 3.446 | 3.446 |
Ranked from 168 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We chose to have two mechanics fit the theme, the first being you run out of controls, the second being the levels that you are escaping from spell control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I didn’t feel that the limited copy-paste actions did anything. If you don’t figure it out in time, you just have to start over which is more frustrating than challenging. But the levels were easy so I didn’t die anyway. Loved the art and the sound thoug, great!
I love the art style! Very creative and fun! Cant wait to see more!!!
I liked the art style and the ending. The main mechanic seems like it has potential (and it has similarities to a mechanic that I thought of but decided against because it didn't work with my other ideas very well), but I never actually felt like I was in any danger of actually running out of control, and the levels felt maybe a bit too straightforward/easy. The main thing I had trouble with was on the second level accidentally making a copy that I couldn't control in the place where I wanted the character that I controlled to be; maybe some sort of indication of what's me vs. a copy would be helpful?
Great game, awesomely creative mechanic, mindbending twist ending.
Interesting puzzle concept and nice job on the art. Kinda wished running 'out of control' was more part of the puzzles. But all in all great entry.
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It would help a lot if you would rate my game as well, it's my first ever so would really appreciate the feedback! Thank you
Awesome entry, extremely original and unique take on the theme. Loved the art style, loved the music, overall just really solid. I kept dying to fall damage and it didn't really feel like a game that needed fall damage given the mechanics?
You know, I take back everything I was going to say about that long-ass elevator ride because yea, what else would you do with the long T bit.
Apart from that, I like it.
Artstyle is super cool! could see this being a story heavy game