I'm a big fan of the way movement works here. The turbo boost having lasting momentum is super fun for drifting past enemies while firing, and the way jump and dash interact (upward and downward dashing) feels really solid. Having the ability to walljump upward or horizontally depending on the movement input is intuitive and dynamic in a way that's hard to get right, but it feels like you've nailed it!
From the variety I've played with so far, weapons all feel very distinct from one another. I've only tried out the basic energy saber and kick so far, but I'm curious to see how other melee options feel as well. So far, I've put together a surprisingly durable but also fast and agile machine with a shield backpack, dual missile launchers, and a militia AR and SMG in the hands. I've fought enemies with a variety of weapons I haven't gotten my hands on yet, so I'm curious to get a chance to try some of the other weapons out as I progress and unlock more crazy options!
Keep being awesome and I'll be looking forward to more being added!
