My game is about creating gravity wells to throw projectiles around. I'm thinking I'll make it about whirlpools and shipwrecks.
LINK: <todo> (UPDATE: I didn't make it about gravity wells: https://natdelnova.itch.io/secret-handshake)
The heart of my TINY game is the satisfaction of using gravity to send physics objects crashing into one another.
I’ll consider it finished when the game has:
- objects orbit a gravity well;
- objects can attach to and release from an orbit;
- released objects retain their velocity;
- projectiles collide with targets; and
- those collisions contribute to a score.
Something I want to learn or try is making a simple mechanic feel juicy and highly polished.
My first step is working out the basic geometry of the mechanics and how gravity wells feel gameplay-wise.
My next check-in will be Thursday 10 September.
