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A jam submission

FattibabView game page

A liminal WG FPS game
Submitted by Axxisproductions — 1 day, 37 minutes before the deadline
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Fattibab's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Fetish#163.0003.000
Gameplay#172.5002.500
Presentation#182.5002.500
Use of Theme#192.0002.000
Overall#192.5002.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The concept for the game isn't terrible but it lacks polish. It's a very short game with no story to speak of. I think that an FPS WG game could be a ton of fun (such as Huge Hallows Eve) but this just feels a little unfinished - even by a game jam standard. Also I don't really see any of the theme coming into play.
  • Its a doom game... good job getting it finished and submitted, but it's not crazy. I would suggest making the character faster, and then going for a wave based mode.

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Comments

Host

Additional judges' feedback for this entry:

The game was very atmospheric and moody in an interesting way. The fog and looming architecture made for a unique experience. It played well as a first person shoot, though it was difficult at times to figure out where I was getting shot from without proper sound cues and with enemies that could stand nearly obscured by fog. It is interesting setting, with the miasma causing the expansion and not the gun itself which just punctures the suits. The use of the theme is a bit of a stretch, as taking control of your escape is only sort of following the theme. It was an interesting experience

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+ The dingy grey look of buildings adds to the liminal space look, as if traversing ruins of a civilization. Fits the Doom style of gameplay with the it’s gunplay

- Only having one enemy type leads to little variety in interactions and the head tilt when moving left/right can cause some motion sickness.

(+2)

Has a very interesting atmosphere, I do wish you could use the fattened enemies as cover though, I think that would elevate the strategy of the game

Developer(+1)

Hello and thank you for taking time to check out Fattibab.

The games atmosphere and unease was heavily inspired by the exploration game Babbdi and the design of the games world was inspired by quarries as well as liminal open spaces in general. As for the Cleaners in a defeated state unfortunately the game engine I used to make the game is Easy FPS Editor and sadly even though it works very well making an FPS game anybody can make with a bit of practice it does miss out when it comes to more complicated features that can be done in other engines like Unity or Unreal Engine.

Either way thank you for the feedback and I hope you enjoyed Fattibab. :)  

(1 edit) (+1)

Very Doom Like Game that fits with the theme as well, very rare to see a WG Doom focus game now theses days later along one where you need to set up Doom to Play them

Overall I say its about a 4/5 its just missing more of the WG but The Theme and Controls are very good
And I will say I would love to see more to this one, like Items to Enemy Types

Developer(+1)

Thank you for taking time to check out Fattibab.

To answer, there was meant to be more enemy types but unfortunate events meant that I had to start developement again with only 6 days left in the jam so this is sadly the final build. This was made as a one off project that I had juggling in my mind for a while after playing the game Babbdi which is available for free here on itch.io, Another deep inspiration for the enemy suit designs and the concept you need to wear them to survive came from the Argentine comic series The Eternaut by Hector German Oesterheld.

Again thank you for taking the time to play Fattibab and I wish you well :)

Gotcha, still a very nice game overall and i wouldn't mind playing more of this If you continue the work on it too, as well the idea of a story for this game is there too just with the general theme and such 

If you ask me what else i would add to this game it be this:
-FPS of Weight Gain when damage, to give an idea of WG but act as a 2nd Sign for the Player
-All Enemies are unique, like different genders, weapons and WG, like how Classic Dooms Are
-Some Items being unique outside of Healing and Armor but i would image this being abit more complex to do

Developer

If you also are into pregnancy stuff I do have a game out called Hellspawner which implements a lot of these suggestions and is a lot more fleshed out for the player experience as it plays more like a traditional doom game :)

From time to time but i'll give it a look ^^