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All My Stuff Keeps Jamming!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #66 | 3.946 | 3.946 |
| Gameplay | #81 | 3.757 | 3.757 |
| Overall | #241 | 3.586 | 3.586 |
| Theme | #242 | 3.865 | 3.865 |
| Audio | #304 | 3.432 | 3.432 |
| Innovation | #631 | 3.081 | 3.081 |
| Visuals | #634 | 3.432 | 3.432 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You cannot trust the experts who made your weapons; every 30 seconds, a different person becomes unreliable and their corresponding weapons begin to fail in different ways
What code and assets did you not make from scratch during the jam (if any)?
Edit Undo Font - Ænigma Fonts
16 Bital Palette - BurakoIRL
Bullet Hell Music - Shononoki
How many people worked on the game?1
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Comments
Hahaha, Loved it! I love the survivor genre and this one didn't disappoint!
I pulled my hair here when the controls were reversed.. WHO HIRED THESE GUYS TO MAKE THE WEAPONS??!! 🤣🤣🤣
Had tons of fun! Great job on it! 😊😊✨
Thank you so much!
Wow! It's absolutely crazy! In such a short time, a basic form of a survivor was created, Perhaps the theme could be more closely integrated with one of the three selected architectural skills? But the design that integrates the theme within 30 seconds is extremely good!!I'd like to hear your opinion about our game also. Thank you~
Thanks! I do agree that the connection to the theme is a little looser than most other games, but it's mostly because I really didn't want to make a game about lying. Instead I used the definition of trust that is "to rely on," and so the player is supposed to not be able to rely on any one upgrade (or type of upgrade)
Subverting the Survivors-like genre by stacking chaotic "Trust No..." modifiers every 30 seconds—like friendly drones betraying you, controls reversing, or abilities freezing—is an absolute stroke of game design genius! Turning your own upgrades into unpredictable hazards fits the "Don't Trust" jam theme in such a chaotic, addicting way, making every run feel fresh and high-stakes.
A few hitbox, drone tethering, and balancing polish ideas for post-jam updates:
- Slash Hitbox & Enemy Knockback: Tweak the slash attack vector and collision response so enemies get pushed outward rather than upward/toward the player, preventing accidental damage from enemy overlap.
- Drone Range & Tethering: Add a maximum leash distance or recall button for drones so helper units don't get trapped fighting distant stragglers far off-screen.
- Debuff Visual Cues & Cursor Visibility: Keep the hardware mouse cursor explicitly forced visible on the UI/title screen, and add subtle screen-edge color tints or HUD banners when debuffs like "Reversed Controls" trigger so the shift feels intentional rather than like input lag.
Incredibly clever mechanics, catchy title track, and a phenomenal spin on the Survivors formula for a solo jam project! If you get a free minute, I'd really appreciate your detailed feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523
Thanks for the feedback! I hadn't thought about drone tethering, but it's actually a very good idea. As for the cursor, I intentionally hid it in an attempt to make the player use the keys for navigation because different menus used different UI systems, some of which are incompatible with mouse (I have no idea what I was thinking when I was coding T_T). You're not the first person to comment on it, so it's definitely a lesson learned T_T
ok bro the important thing is to learn ajsajs
nice survivors style game with a clever twist. the random effects keep you guessing and the theme lands really well once the game starts messing with your abilities. the attack hitbox pushing enemies toward you is a bit rough and makes some moments feel unfair, but the core loop is fun and the modifiers stack in a way that keeps things chaotic. the music is catchy and the whole thing feels polished for a solo jam. great work. (pls play my game)
Thank you! I tried to balance the slash hitbox, but I couldn't find a solution that was satisfying, consistent, and achievable with the time that I had, so it does have that quirk T_T
Very fun game! Had a slight issue where the hitbox of the attack could push an enemy up and towards you at the top of your attack hitbox. Otherwise, fun spin on Vampire Survivor!
Thank you! My theory is that the bug is due to the Physicist modifier, but I'll look into it