Simple but fun! I have definitely played a version of this game before. I think you could added some simple mechanics to maybe decipher what the AI is thinking that round.
Play game
Bet Youre Wrong's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #780 | 3.231 | 3.231 |
| Audio | #800 | 2.897 | 2.897 |
| Enjoyment | #854 | 2.974 | 2.974 |
| Innovation | #892 | 2.821 | 2.821 |
| Gameplay | #909 | 2.744 | 2.744 |
| Overall | #914 | 2.923 | 2.923 |
| Visuals | #1063 | 2.872 | 2.872 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The theme is literally the title: Trust No One. Every core mechanic revolves around not being able to trust your opponent's word. Before each reveal, the AI states a bet amount out loud — but it's lying about half the time. The player must choose to TRUST or DOUBT that claim before the actual marbles are revealed, with no way to verify the truth until it's too late. Even the scoring system rewards correctly reading through the AI's deception, not just guessing odd/even correctly. The whole game is built around the tension of deciding who — and what — to believe.
What code and assets did you not make from scratch during the jam (if any)?
Character and table 3D models are from a pre-made asset pack, not modeled from scratch.
A significant portion of the GDScript code (game logic, AI behavior, UI wiring, procedural sound effects) was written with the help of Claude (Anthropic's AI assistant) throughout development.
Sound effects are procedurally generated via code at runtime — no external audio files were used
How many people worked on the game?2




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