Play game
Delivery [unconfirmed]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #188 | 3.938 | 3.938 |
| Visuals | #357 | 3.844 | 3.844 |
| Overall | #491 | 3.302 | 3.302 |
| Innovation | #567 | 3.125 | 3.125 |
| Audio | #574 | 3.125 | 3.125 |
| Enjoyment | #764 | 3.062 | 3.062 |
| Gameplay | #943 | 2.719 | 2.719 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Player must question NPCs to determine if they are who they claim to be.
What code and assets did you not make from scratch during the jam (if any)?
N/A
How many people worked on the game?4
Leave a comment
Log in with itch.io to leave a comment.


Comments
the game hass really good visuals for being made in one week. It was quite a fun experience and the sound designe fit the vibe really well
I really love the vibes of the game, it fits pretty well together, sounds, visuals, etc. I think the game could be a bit more polished, it felt a bit confusing to me at starting, but after spending some time, it was fun, I like it overall!
Cool idea! The game definitely needs more polish to make buttons and clickable areas feel more visually responsive (more juice). Also, I think I found a bug. After day one, the delivery client list doesn't change or refresh. It stays exactly the same on day three as well.