- I really love the art and music of this game, and I think it fits the gameplay perfectly
- I really love the main mechanic of the game and once I learned how to control the speed it got much easier and I really enjoyed it
- Having skins and level selection is so cool!!
- One thing that I think would help is that after hitting an obstacle is a period of invincibility once the knockout period ends. Or another option is that the obstacle can’t be hit again. If I hit something, I found that most of my runs would end instantly
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Octo rush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Secondary Theme | #1 | 3.667 | 3.667 |
| Best Art | #3 | 3.778 | 3.778 |
| Overall | #3 | 3.278 | 3.278 |
| Best Music/SFX | #4 | 2.778 | 2.778 |
| Best Game Design | #5 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks for the feedback! We are so happy that you liked it! This being our first game jam, we are really excited when somebody likes our project! We will try our best to fix the many issues in the game on later updates, so thanks for giving us more feedback for us to work off of! Thank you so much for this opportunity!
I really enjoyed this! Just gonna drop my playtesting notes here for ya!
- Lots of comments have addressed this but I do think the obstacles randomization is a bit of a problem sometimes. It makes me kinda wish the levels were hand made with a more clear level design focus to create more balanced and unique levels.
- I LOVE the art and animations so funny and wacky.
- The birds are great I rly like the way they clear the screen and make you rethink your path. I actually love all the obstacles I think they're pretty cool.
- The music is pretty hypnotic and keeps me sucked into the game.
- Unless I am missing something, having to hold space seems a little pointless since you want to always be moving, letting go at all is going to get you killed.
- The tentacle pointing where you are going is a very nice touch. Smart thinking there.
- The difficulty curve is a bit intense, I would personally recommend really dialing down the amount of obstacles at the start, I may just be bad but it took me like 15 tries to beat level 1. I think having a more smooth difficulty curve would make progression more interesting.
- I like it a lot, very fun arcadey feeling game that just needs a few difficulty tweaks
Solid game! I enjoyed the simplistic art style a lot, the expressions on the final boss were pretty funny to see! The way the octopus moved as well was very cool to see! My only complaint is sometimes the random generation of the obstacles created a no-win situation, where the entire screen was blocked and you couldn't get through in time because you'd bonk too many times. This was more apparent in the later levels but overall it was still usually winnable in most situations!
Great work to the team on this game!


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