I love how it plays; the controls, once I got a hold of them, made zooming across the level super fun, and the art is very cute. It does feel, though, like I'm taking damage whenever I'm dealing damage, so my optimal strategy quickly became to ignore all enemies in favour of rushing towards the exit.
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Monk Blast's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #3244 | 2.364 | 2.364 |
| Presentation | #3614 | 2.364 | 2.364 |
| Overall | #4040 | 2.182 | 2.182 |
| Originality | #4628 | 2.045 | 2.045 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is barely any friction, making the player slide around the level.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam




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