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The Shovelneer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #32 | 2.093 | 2.833 |
| Special Object Implementation | #35 | 1.969 | 2.667 |
| Theme Implementation | #37 | 2.093 | 2.833 |
| Gameplay | #37 | 1.969 | 2.667 |
| Visuals | #38 | 2.093 | 2.833 |
| Polish | #38 | 1.477 | 2.000 |
| Overall | #38 | 1.949 | 2.639 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Implementation
For the theme of botany, we made it that plants took over dungeons and the player needed to clear out those dungeons, and use fertilizer for buying upgrades.
Special Object addition
The player has a shovel as their main attack to deal with the plants around the dungeons.
What tools and 3rd party assets did you use?
Unreal Engine 5.7, Blender, and Aesprite with some model assets coming from FAB.
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Comments
cool visuals! using 3D in this genre is an interesting choice, though I didn’t quite get it… i ran into a bug: trying to switch the graphics settings to “Low” crashes the game with a “Fatal Error”. now I can’t open the settings menu at all, though the game itself is still playable. also, a sprint button would be nice… the rooms are huge and take a while to walk through
I love top down games and the art style of your game is amazing!