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A jam submission

NightView game page

Submitted by Kerygma Games — 1 hour, 40 minutes before the deadline
Rated by 4 people so far
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Night's itch.io page

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Team members
1

Software used
html, js, css and go.

Use of the limitation
i didn't

Cookies eaten
lots of fruits and breads

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Comments

Submitted(+1)

This was a neat game! I love bullet hell's and top down twin stick shooters so this was up my alley. If I had to pick something to critique I would choose the triple shot enemies as they were super tough to avoid. They could probably use a second balance pass or a longer freeze!

Developer

thanks for playing, thanks for the feedback.

Submitted(+1)

It's a pity most of the game is done by AI and not so much to see with limitation, because I see it being fun

Developer (1 edit)

The game isn't unfun because I use AI; it's unfun despite the AI. I think the game could have been much more fun if I had known back then what I know now, about make fun in game, thanks for playing and the feeedback, i also see it how could i made this game funnier.

Submitted(+1)

Pretty visuals! That you were able to do some many levels is very impressive. Nice work!

Developer

Thanks for the feedback, I got a lot of help from the AI. All levels are the same, randomly generated, with a little more difficulty in speed and shooting, except for the first one and the boss. So it wasn't difficult to put so many levels in the game, and adding so many improvements was easy too. I tried to implement some synergies, but the result wasn't as good as I expected, it didn't have as much impact. I'll make a more fun game in the next version, thanks for playing.

Submitted(+1)

You are not kind to yourself ! the game IS fun ! the only thing i suggest, when the player is below 10px distance of a light, make the light turn on, ta have to colide with is sometime frustrating, but very cool game !
sad for the limitation jam, but you have a great game here

Developer

Thanks for the feedback! I felt the player’s actions lacked impact and synergy, so I kept adding more elements to compensate—which made it feel more monotonous to me. Now I see that a smaller, well-polished game would have been much better impact. I appreciate your input and tips!