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A wild River Adventure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #8 | 3.455 | 3.455 |
| Special Object Implementation | #11 | 3.273 | 3.273 |
| Audio | #13 | 2.909 | 2.909 |
| Overall | #17 | 2.909 | 2.909 |
| Polish | #19 | 2.727 | 2.727 |
| Theme Implementation | #30 | 2.818 | 2.818 |
| Gameplay | #31 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Implementation
About the Botanists who cataloged the flora of the Grand Canyon
Special Object addition
Use your shovel to break rocks and collect plants
What tools and 3rd party assets did you use?
2 Sound effects from Kenny
How did you use generative AI?
No generative AI was used in any part of development.
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Comments
Simple, but effective. I initially thought you can just stay on the right side to never get hit. The game then taught me that I need to collect flora so I have to stay in middle, which is better than an arbitrary reason. Pretty cool!
dunno if it's just on my side, but this is funny :D
i really loved the cover art! i upgrade my shovel to the size of a planet… that was awesome. the game could definitely use some level progression
Vey good, i did think the shovel upgrade scaled a bit fast
Everything is good , just don't use - get_tree().quit() in godot web export as it crash the game on exit!
Cute, but I wish collected plants could be viewed somewhere to learn about them.
The game is based on real life botanists. Press space to use your shovel on the rocks with plants to collect them. Apologies, the font broke so the numbers in the shop are unreadable. If you upgrade the shovel the first run you should be able to buy the ending after 2 more runs.