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A jam submission

A wild River AdventureView game page

Jame Gam #61 Submission
Submitted by Inner Elysium — 2 hours, 19 minutes before the deadline
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A wild River Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#83.4553.455
Special Object Implementation#113.2733.273
Audio#132.9092.909
Overall#172.9092.909
Polish#192.7272.727
Theme Implementation#302.8182.818
Gameplay#312.2732.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme Implementation
About the Botanists who cataloged the flora of the Grand Canyon

Special Object addition
Use your shovel to break rocks and collect plants

What tools and 3rd party assets did you use?
2 Sound effects from Kenny

How did you use generative AI?
No generative AI was used in any part of development.

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Comments

Submitted (1 edit) (+1)

Simple, but effective. I initially thought you can just stay on the right side to never get hit. The game then taught me that I need to collect flora so I have to stay in middle, which is better than an arbitrary reason. Pretty cool!

dunno if it's just on my side, but this is funny :D


Submitted

i really loved the cover art! i upgrade my shovel to the size of a planet… that was awesome. the game could definitely use some level progression

Submitted

Vey good, i did think the shovel upgrade scaled a bit fast

Submitted

Everything is good , just don't use - get_tree().quit() in godot web export as it crash the game on exit!

Submitted

Cute, but I wish collected plants could be viewed somewhere to learn about them.

Developer

The game is based on real life botanists. Press space to use your shovel on the rocks with plants to collect them. Apologies, the font broke so the numbers in the shop are unreadable. If you upgrade the shovel the first run you should be able to buy the ending after 2 more runs.