Fun game, I really needed to speedrun it, just to finish it. I streamed your game and it starts at 1:05:30. also R allows you to get to the end of the game instantly. Had A Blast! :D
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What sets were used in your game from Craftpix.net? (links please)
https://craftpix.net/freebies/free-3-cyberpunk-characters-pixel-art/ and https://craftpix.net/freebies/free-green-zone-tileset-pixel-art/
How does the game fit the theme?
Needing to level up 10 times and reach a party to celebrate.
How many people are on your team?
1
Comments
Thanks for your submission! It was a fun retro experience. I got completion C and completion F.
+ Atmosphere was really good.
+ Audio and main character complimented each other well
+ Level design was good, it progressively added elements and the player is able to learn without being directly told (huge plus in a platformer)
+ Controls were very tight and responsive
- Some of the jumps (specifically where you had to jump straight up from a platform the same size below it) felt a bit frustrating. I think it would feel a lot better with some coyote time.
- Some of the hitboxes felt a bit big (particularly the moving spikes where it seemed a square hitbox was used for the entire triangle allowing the spike to kill you outside of it's graphic element. You may want to consider making the hitboxes a bit smaller than the actual object so the game can "cheat" in favor of the player.
Nice platformer game! I think some sections felt a bit too tedious for the controls, especially starting around lvl 5 where the difficulty ramps up a bit too fast compared to how precise some hitboxes are and how quick you need to act for some sections. I would also have liked a bit more clarity on the timer! I wasn't sure exactly how quick it went, so it suprised me the first time and was actually pretty frustrating. Overall still very nice puzzles and platformer ideas in there, and a nice execution! Well done!
a wonderful platformer collectathon! i found this game very engaging. it's clear you've made a real effort to work with the theme, which i like a lot. the concept is fun, the difficulty is well-paced, and i like the diversity in the hazards. the timer was also a gentle but welcome pressuriser; i made it with literally one in-game minute to spare.
i think some of the hazards could've used more balancing, especially around the mid-to-late portion of the game. i noticed that many hazards had hitboxes that were actually larger than their sprites, a reversion of the traditional method of making the hitboxes smaller for a fairer-feeling experience. the enlarged hitboxes led to many deaths that felt frustrating and undeserved. i also think there was room for a little more polish in the audio area; while the background music was good, there were no sound effects, which i think would not only have made the gameplay more engaging but also improved awareness for hazards like the aiming turret.
overall, a delightful platformer that i'm glad to have completed and whose end screen made me very happy. wonderful work!
Great game! Really like the audio. But after the first checkpoint the difficulty increases a lot and sometimes it lands on the platform and i leave the arrow keys but then also it keeps playing animation and fall! Also you could have made the camera a bit smooth to follow! Bcz it made me very dizzy 😵💫😵💫





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