The presentation was good! Tho without an actual goal presented inside the game itself, risk of losing anything valuable or any spikes of big wins these very marginal wins made me lose interest rather quickly. If you're going full undisguised gambling, don't pull any punches :D
Play game
Botanical "Garden"'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #14 | 2.860 | 3.000 |
| Gameplay | #17 | 2.765 | 2.900 |
| Polish | #24 | 2.479 | 2.600 |
| Visuals | #25 | 2.574 | 2.700 |
| Overall | #28 | 2.558 | 2.683 |
| Theme Implementation | #31 | 2.765 | 2.900 |
| Special Object Implementation | #36 | 1.907 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Implementation
You grow plants. Then... Sell the plants.
Special Object addition
You buy "shovels" to create more plots.
The goal is to buy the golden shovel.
What tools and 3rd party assets did you use?
Unity.
Gimp.
Free art and sound assets from different creators. All credited in the credits of the game!
How did you use generative AI?
As a coding assistant to increase efficiency.




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