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ZERO7's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay/Fun | #50 | 1.950 | 1.950 |
| Creativity / Innovation | #57 | 1.850 | 1.850 |
| Visuals / Art | #59 | 1.900 | 1.900 |
| Upliftment Factor | #59 | 1.600 | 1.600 |
| Smoothness / Polish | #63 | 1.400 | 1.400 |
| Overall | #64 | 1.636 | 1.636 |
| Music/Sfx | #65 | 1.250 | 1.250 |
| Theme | #68 | 1.500 | 1.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
how the game fits the uplifting theme?
The game is about escaping a dangerous prison and fighting for your freedom. The player overcomes fear, obstacles, and danger to finally reach safety.
how the game fits the ocean theme?
The prison is located in the middle of the ocean, surrounded by endless water. The player must escape the underwater/ocean fortress and survive the dangerous sea while being hunted.
Can you vote for other entries during the voting period? How many?
7
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Comments
This game is just hillarious love the fact i could climb up the wall haha
Not bad overall, but the graphics are blurry and it doesn't fit the theme.
The landing page description says the prison is on an icy mountain, and your description here says it’s in the middle of the ocean, but neither of those seems to be the case. Gotta say, unless our convict’s name is Ocean, there’s no ocean here.
overall not bad, i can see the ambition with multiple levels,
couldn't pass the mine level tho, and some levels are lacking instructions
To be honest, considering what you were aiming for, it was a pretty tedious experience. I didn't feel challenged or motivated by the levels, since the collision detection is really buggy—and on top of that, the mine level is impossible. But overall, it's okay.
The mine level is impossible, you say?
Oooh! Then how did I get here?
Hey, from reading the description I understand that you planned to/added a variety of levels to the game. Which is ambitious for a game jam. But keep in mind that when you do that it becomes more likely that a break in the sequence ruins the whole play session. For example - a player gets stuck on level 1 and can't experience the other 3 levels. For that reason it is a good idea to include a menu which allows the player to select the levels. That way you guarantee that the player gets a chance to experience what all that you made.
Good luck!