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A jam submission

Volt .demoView game page

A puzzle game where you are a robot controlling energy.
Submitted by LeoLohandro — 16 days, 20 hours before the deadline
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Volt .demo's itch.io page

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Comments

Submitted (1 edit)

I played a bit of this game, not to far in. However, I enjoyed it a lot! The puzzle system was great and I would think that other people would buy it if it was a finished game. One glitch I found is that the text box words sometimes appear partially off screen.  On difficulty terms, it is just right and overall, I enjoyed this demo a lot. Good work! <:

Submitted

I didnt get really far, only until the screwdriver robot, but the game has a very nice feel to it! The presented situation to require switching between robots also feel very organic. Since the starting robot can solve different kind of electric panel puzzles, I am curious how you are going to give variety to the screwdriver puzzle. A couple of suggestions below.

  • I notice a circle indicator when screwdriving, but given its same color as the background it was almost invisible
  • some of the textbox was out of viewport, and there was no fullscreen button for your itch game page

Keep up the great work, fellow dev!

Submitted (1 edit) (+1)

Cute and pleasant presentation overall.

I didn’t get very far because I became stuck on one of the early levels and couldn’t work out how to progress. I’m not sure whether I was missing a mechanic.

Because of that, I can’t really comment on the later puzzles, but the early experience was visually charming and the controls worked fine for me on an AZERTY keyboard as well.

Developer

Thank you for the feedback! When I have time, I’ll write a feedback on your game! Regarding getting stuck on one of the levels, could you please describe it in more detail? Perhaps I really didn’t explain the mechanics well enough.

Submitted (2 edits) (+1)

Feedback exchange: this is a browser check of the opening room and settings, not a full puzzle playthrough. The game launched successfully. Esc opened settings, D changed the UI to Russian, and A changed it back to English. The control hints in that menu made the language switch discoverable. Two concrete improvements: the energy symbols beside “Energy:” rendered as boxed/missing glyphs in this embedded browser, so a numeric fallback such as 2/2 would help; the small muted control hints in the settings panel are much lower contrast than the language buttons. Please check those at the default embed size. I could only exercise short movement/interact inputs with this test setup, so I have not assessed the puzzle solutions or difficulty.

Developer

Thank you for the feedback! When I have time, I’ll write a review about your game! I’ve fixed the bug with incorrect characters, thank you!