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A jam submission

Thornwood CastleView game page

Submitted by Gray Hato — 43 minutes, 54 seconds before the deadline
Rated by 9 people so far
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Thornwood Castle's itch.io page

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What sets were used in your game from Craftpix.net? (links please)
Though I've purchased your premium subscription before, I've elected to use all FREEBIES this time to remain fair. https://craftpix.net/freebies/free-top-down-orc-game-character-pixel-art/ https://craftpix.net/freebies/free-2d-top-down-pixel-dungeon-asset-pack/ https://craftpix.net/freebies/free-swordsman-1-3-level-pixel-top-down-sprite-character-pack/ https://craftpix.net/freebies/free-animated-magic-book-pixel-art-asset-pack/ https://craftpix.net/freebies/free-basic-pixel-art-ui-for-rpg/

How does the game fit the theme?
When one enemy dies, ALL ENEMIES level up. Player levels up. You have to go to FLOOR 10 of the tower. Skills level up. Items level up.

How many people are on your team?
1

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Comments

Submitted(+1)

I really like how it's both turn-based and real-time. The 2nd level was pretty difficult and I died a few times, but the items and upgrades were pretty nice. I also wish if there's a way to tell when the bomb's going off. Really fun!

Developer

Thank you for the comment and feedback. If I improve on this game in the future, I'll add a timer or faster ticking SFX to the bomb!

Turn-based with real time was one of the things I was looking for. I just wish I had a bit more time to add those sort of elements.

Submitted(+1)

It was a bit too hard, i think there needed to be more health or the enemy do less attack damage. had to use cheats to get passed the 7th level. I played your game on stream, it starts at 27:46. Great job with the game, had fun! :D

Developer(+1)

Thanks for playing. I want to apologize for the bug where you and an enemy occupy the same tile. It happened to you four times in the stream.  U

Unfortunately, I didn't have enough time to test the power scaling enough. When you kill one enemy, all other enemies level up, so a better strategy is to kill only necessary enemies or at least run from some. My friend did a pacifist run, only killing the orc king. I should have done a better job of explaining that to the players. 

I am currently watching you play the drink cheering game and you're getting close to my high score, let's see if you get it.

Submitted(+1)

Nice concept and art! I think you can improve the gameplay by putting keys more accesible for the player. :D

Developer

Thank you for your feedback. For my future knowledge and reference, can I ask:

1) What you found difficult about the controls so that I can make it more accessible (which keys etc).

2) Do you have a specific request (for example mouse controls or specific alternate buttons)?

Submitted(+1)

I think that keys like J, K or L are not often used on videogames. I recommend you use the keys near WASD, like Q, E or X, because they are used in the majority of games and they are easier for players to remember. It's a small recommendation, in general the game it's pretty good! :D

(+1)

Cute little game, but I had to cheat to actually get far in it :P

Developer(+1)

Got to do what you got to do to get rid of the orcs, haha. Thanks for playing buddy.

Developer(+1)

By the way, I watched your Twitch stream. Thanks for streaming everyone's games. You're also an entertaining guy, keep up the good work

Submitted (1 edit) (+1)

Very betrayed when Orc Johnson attacked me i thought we were HOMIES! Theres a lil bug where I can't move when I'm occupying the same tile as another enemy, and I can't attack them either. But otherwise, very interesting take on dungeon crawler! Easy to understand & grasp. Fun to play.

Developer (1 edit)

The sheer audacity of Orc Johnson, though, right? Thanks for finding and reporting the bug, after the jam, I'll write an additional check to avoid being able to overlap tile positions.  I hope it didn't ruin your run too far into the tower.

Thanks for playing!

Submitted(+1)

You have my respect for limiting yourself to the free assets. I went all in on the other direction :D - was just curious to see how many stuff would be relevant for what I'm doing/discovering.

Thank you for making a tactics game - I'm a fan!

Very well made, good job!

It's an interesting decision to reset the level of the sword for each area. I guess it's a balancing decision? I'm curious to know the thinking behind it...

Hit a couple of bugs: 1) the enemy would stand diagonally to the character and hit the tile in front of it. It's funny because I did the same intentionally in order to anticipate the enemy's move and have an advantage. The result is that both characters are swining their swords at the exact empty space in front of them. It's funny, really! 

2) Somehow I managed to get into the same tile as the enemy and we got stuck basically. I managed to get out by using an item.

It would be nice to have the health replenish when levelling up.

Good luck!

Developer(+1)

Thank you for your comment and feedback.

Thank you for reporting bugs as well!

The enemy getting stuck is a rare bug that I didn't have time to figure out how to duplicate and fix. Clever of you using items to get out of it though! I'll look at adding an additional check before enemy movement as I think it's happening when the player takes 2 or more steps in quick succession (movement is raycast based rather than grid coordinate based).

The sword resetting is actually just a mistake. I tweaked where variables are updated and the special attack script doesn't properly fix itself. I can fix that quickly after the jam.

Are you an orc? You and the enemy having the same idea gave me a laugh. Thank you for that. The enemy attack pattern miss needs to have a directional check added that I (probably foolishly) didn't prioritize. I wanted to have them have a chance to predict the wrong tile and missbtheir attack on player movement.

On level up, the player gains 10% max HP and 20% current HP. I'll check to see if that's not working properly. Enemy is also recover 10% HP and a flat amount of HP depending on the enemy (most of the enemy stats, items, and loot drop pools are unique).

Submitted(+1)

Really nice!! A huge work of level design for a game jam, and lots of content! Adding codes and objectives to search for in the game was a great touch, and the little speech bubbles add life and fun!

I did find a way to lock the enemies AI and make things 100% easier : when an orc attacks, you can just quickly move to the side and attack them from there and they'll keep attacking in the same direction, letting you kill them without taking any damage. Makes fighting a matter of time rather than a sacrifice to make you pick or avoid a challenge, so it might break the feel of the game.

Otherwise, awesome work here!

Developer(+1)

I appreciate your comments and feedback.

I love adding hidden secrets and small random bits of flavor to games.

The enemy AI targeting lacks a lot. I should have added an addition directional check to the code but didn't prioritize it (to the games detriment unfortunately). It's not a terribly difficult thing to fix, so I'll do that after the game jam. Thanks for letting me know!