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A jam submission

Twin Town TroubleView game page

Multiple Mask Motions
Submitted by E.T.C.Lundberg (@HristoeL) — 2 hours, 32 minutes before the deadline
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Twin Town Trouble's itch.io page

Results

CriteriaRankScore*Raw Score
Art / Graphics#134.5004.500
Sound/Music#483.6253.625
Controls / UI#743.3753.375
Overall Fun#853.5003.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Ai Usage

Human made

Genre

Sim

Dating | Farm | Colony | City Building

Rating

Family Friendly

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Comments

Jam Host(+1)

Hey! With FQ9 ending soon, I wanted to let you know that I won't be able to cover your game until after the event. If you're okay with waiting, just keep the game on the event and I'll be getting around to it over the next couple of months or so. :)

Submitted

Very nice and chill game! Graphics are very smooth for the eyes. I love the economy of gathering different materials to unlock various tools and all the various activities.

Just some mini mini nitpicks:

* Sometimes it seems like graphics are overlapping each other, either the player with the environements or various objects (like the tree shadow and the pots).

* The music is so so low it was even had for me to tell if it was on or not (at least there's a visual cue in the inn).

One more thing: I think maybe I stumbled upon a secret or debug area with various benefits, but I didn't have the proper currency. I won't say where though, maybe you want to keep it a secret? ;)

Overall thanks for making this game, a mobile version would be perfect!

Developer(+1)

Thank you, I will look into these things! 

It is actually possible to try the web version on mobile atm!

Submitted

Oh indeed, nice! Funny thing music can actually be heard better on mobile, not even at max volume. Not sure why it wasn’t like this on my computer. Thanks!

Submitted

Very nice and chill game! Graphics are very smooth for the eyes. I love the economy of gathering different materials to unlock various tools and all the various activities.

Just some mini mini nitpicks:

* Sometimes it seems like graphics are overlapping each other, either the player with the environements or various objects (like the tree shadow and the pots).

* The music is so so low it was even had for me to tell if it was on or not (at least there's a visual cue in the inn).

One more thing: I think maybe I stumbled upon a secret or debug area with various benefits, but I didn't have the proper currency. I won't say where though, maybe you want to keep it a secret? ;)

Overall thanks for making this game, a mobile version would be perfect!

Submitted(+1)

Really enjoyed the cozy atmosphere of Twin Town Trouble! I especially liked the idea of using the masks to control different characters and having them work on different things. It gives the game a really interesting way of handling multiple tasks without making the player control everything at once.

I also liked the combination of farming, fishing and building, and how the different activities give you things to work toward. The overall pace feels quite relaxing, which fits the style of the game really well.

One thing I found myself wanting was a little more guidance when starting out. It took me some time to understand what I should focus on first and how some of the systems connected together. I also think some actions could feel a little more responsive, especially when you're waiting for them to finish. Anyway, I also enjoy these games.

I really enjoyed exploring the game and seeing how the different systems fit together. It definitely has a cozy identity of its own, and I’d love to see how it develops. 

(+1)

Overall, I really enjoyed Twin Town Trouble!  I love that it is a cozy game that is not just another copycat of Stardew.  The characters are absolutely adorable, and I love that you can pick up the masks to have additional characters, so you can have them doing different actions at the same time.  The sound effects were very fitting for the game actions.  Also loved that the fishing depleted the fish and they didn't just fully refill after one night.

I did like the background music, though it was very quiet, so I could only hear it by really cranking up the volume.  The instructions could maybe use a bit of a tweak, as it wasn't clear that I didn't have to keep using the spacebar to do actions, but just stand there and let the character work.  

The actions were also very slow, to the point that it felt like I was spending too long doing nothing while waiting for something to finish.

I look forwarding to the game progressing more and hopefully being a desktop game in the future with save options and all :)

VOD of me playing (with timestamp) here: https://www.twitch.tv/videos/2874427686?t=00h34m48s

Developer(+1)

It’s super useful to see the video when you are playtesting the game!

- Yeah, I will add volume controls for the music, to the to do list. 

- Also, I will look into a windows version, although the saving works atm in the web version.

- The speed of mining is a tricky balance, you are not the first one to mention it. I will see if there’s some trade off!

Thank you for testing the game!