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A jam submission

Botanical "Garden"View game page

A normal Casi... Garden where you buy a seed, sow it, harvest it and sell it.
Submitted by Tusse098 — 2 hours, 22 minutes before the deadline
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Botanical "Garden"'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#142.8603.000
Gameplay#172.7652.900
Polish#242.4792.600
Visuals#252.5742.700
Overall#282.5582.683
Theme Implementation#312.7652.900
Special Object Implementation#361.9072.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme Implementation
You grow plants. Then... Sell the plants.

Special Object addition
You buy "shovels" to create more plots.
The goal is to buy the golden shovel.

What tools and 3rd party assets did you use?
Unity.
Gimp.
Free art and sound assets from different creators. All credited in the credits of the game!

How did you use generative AI?
As a coding assistant to increase efficiency.

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Comments

Submitted(+1)

The presentation was good! Tho without an actual goal presented inside the game itself, risk of losing anything valuable or any spikes of big wins these very marginal wins made me lose interest rather quickly. If you're going full undisguised gambling, don't pull any punches :D

Submitted(+1)

this is a crazy yet brilliant idea! feels really interesting. at first, i thought the game was too slow and was about to comment that gamble mechanics work better with a fast pace. but then i realized i could open the unboxing window for every single plot at the same time… and that’s when my ADHD kicked in :)

Developer

What a banger Refresh Pull I got here <3
Thank you soo much!

Submitted

There are a really cool variety of mechanics demonstrated in this one game - the coinflips, the gambling roulette etc. which is quite impressive to get working so well for 7 days! I like the concept and the idea of the vaporwave aesthetic, but I admit I found the game a little visually noisy for my tastes and the UI a tad unclear at times.

Developer

Thanks alot!
I would say my biggest weakness is art and making a game FEEL good. So if you have any more specific ideas of how this could be improved please do tell! My idea was to just implement gambling in everything (as you could probably see xD), but I agree with it probably getting to cluttery, same reason why I didn't let you gamble with the sound of the spinner for example, would probably be too overloaded 🤔
So I do actually agree with your taste :)
Maybe just more clear art direction would have fixed alot 🤔

Submitted

It's official, now I'm a plant gambling addict.
Super fun game, simple, but addictive and straight to the point

Developer(+1)

Dude! That means the world! <3