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Team members
2 people. WIZardly - developer and artist, SoapyLewis - composer
Software used
Godot Engine, Aseprite and Audacity with FLStudio for sounds and music
Use of the limitation
The very first thing that came to mind was that the score could represent the player's health. The score is constantly decreases, and most actions either add points or take them.; Besides it I added that the score points could also be used to activate a primary ability—a beam of light—with the action consuming a larger amount of score points(Score points is mana in simple terms). In my opinion, the simplest approach to implementing the limitation but it's working👍
Cookies eaten
I ate 2 pieces of pie and 3 brownies!
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Comments
Cool concept and fluid gameplay!
Thank you!
I enjoyed this maze game! Though I did get stuck in the second level for a while haha. Good job using lighting!
Thank you very much!🎉
Cool concept and good design, I liked it!
Very cool puzzle game. The use of the limitation was very creative. Nice work!
🎉🎉🎉
Wow, great ambience and gameplay! Here's my little feedback dump:
But overall no complaints and I had a great time! Excellent work
Thanks for the feedback! I will remember the stutter one to improve other projects! I'm glad you liked the game!
Such a nice and calm vibe of the game. Would love to see the corridors with pixel art as well there. It has a very nice potential to be honest
Glad you liked it!
I liked the vibe of the game! It is a bit hard and I personally would have enjoyed a bit more light, but overall the game created a calm, cozy atmosphere! :D
This game is challenging but enjoyable, the music is amazing it reminds me of a game called "Altos adventure"! Great job!
The composer did a great job!😄