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Faithful score's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #47 | 2.535 | 3.000 |
| Use of the Limitation | #50 | 2.197 | 2.600 |
| Enjoyment | #51 | 2.197 | 2.600 |
| Overall | #53 | 2.282 | 2.700 |
| Concept | #55 | 2.197 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4: Catsanio(Bohdan)-Programmer/team lead, SaleXDev-Programmer, Zelenir-Artist,Compositor, Kripig-Artist
Software used
Unity(2D)
Use of the limitation
Score is deciding your fate,if score is too low:you'll meet consequences,and the thing that we didn't added yet
Cookies eaten
like 11 or smth, teamates eated more I think)
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Comments
Encounter a bug where no enemies were spawning (Or they spawned but somehow died instantly because there were still power ups on the floor). Won the game with 0 points too lol
That aside, I like the sprite art and environment! Too bad I can't say much about the combat because there were no enemies lol.
The UI texts for the powerup could use some adjustment but still good job on the game!
thanks for your review,we'll try to fix the bug
I like the concept a lot! Just would love for the hitbox to be more readable, and maybe a sound effect of the enemy getting hit? Great job overall you guys!
TUTORIAL: Controls as usual, at the start of the game you choose to use a sword or a gun ,and you play with it all game long, once you choose you can run, attack, and take pick ups(there will be like little things, but the thing I want to talk is "Dash"(a gray guy icon) "IceZone"(a blue crystal) and an "Immunity"(shield icon), once you pick one of them you can use the power with the right mouse button, and it has a recharge time(deadline:( ) once you die there will be a mini cutscene where you need to press on the button "Go". Sorry for such changes and good luck.