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[Solo Dev] Looking for feedback on ClickFarm: Feudal Survival (Loop & Balance)

A topic by Haris created 43 days ago Views: 87 Replies: 1
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Hey everyone! 👋

I’m the solo developer behind ClickFarm: Feudal Survival, an incremental feudal clicker game. Building this alone has been a super rewarding journey, but I’ve hit the point where I desperately need fresh eyes and honest community feedback to steer the next updates in the right direction.

Game Link:

  • ClickFarm: Feudal Survival by Haris

    Right now, the game focuses on the fundamental survival and clicking loop, so upgrades aren't implemented just yet. That’s where you come in!

    What I’d love your feedback on:

    • Core Loop & Pacing: Does the clicking/resource progression feel satisfying, or does it start to feel repetitive too early?
    • Balance: How does the scaling feel as you build up your feudal settlement?
    • Next Steps & Upgrade Ideas: Since I'm actively working on adding an upgrade system, what specific upgrades, QoL features, or feudal events would you love to see added first?

    Whether it's a quick thought, a minor bug report, or constructive criticism on what to build next, it would mean the world to me.

    Thanks for giving it a shot and helping me shape the game! 🌾⚔️



  • Thank you in advance