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A jam submission

MetrotraniaView game page

Railroad apocalypse has sent you underground. Crippled and fighting to survive.
Submitted by QtheBird, Gabriel Radwan, Lun — 23 minutes, 20 seconds before the deadline
Rated by 6 people so far
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Theme interpretation and application
Journey to lose your humanity step by step

Limitation incorporation
pie! it heals you, before the bossfight

Team/Developer
lunathrix, rael0631, qthebird

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Comments

Submitted

Got to the room with the train, assumed it was meant to be a hazard to be dodged as you made your way through the room only for the other end to not have anything in it, so I stopped playing... but apparently reading the limitation description here it was meant to be a bossfight? I never thought to attack it so I have no idea what it would've looked like as one or whether this game actually has a proper ending afterwards.

Love the character art, and the writing is well done and helps establish the setting very well. The sounds and visuals on the train were also really well done and super creepy... which all the fear then immediately fell flat as the extremely calm and peaceful music from the overworld continued playing the entire time I was being chased by the train, it would've worked much better if the music faded out I think. The creepy screeching sound also stopped after about a minute - it doesn't seem to have been set up to loop correctly. Neither was the music, which very abruptly snapped back to the beginning at a seemingly random point.

The metroidvanianess of this feels a little iffy. There are upgrades, and they unlock new areas... but you don't actually get any of them through exploration, just through grinding out scrap metal to craft them. It left the two halves of the equation feeling rather disconnected and I don't think the end result felt like it achieved that metroidvania ethos.

Submitted(+1)

It's very unfinished, but the idea behind it seems interesting. I really liked the music track. The ghost train gave me a good scare initially, and transforming into the weird void form was cool. Would be neat to see this concept polished up.

Submitted(+1)

Great presentation! Though, the movement can feel a little bit slippery at times. The UI is also a little bit bland I feel, but I'm nitpicking. Really nice progression and animations. Great entry!

Submitted(+1)

The backgrounds are really nice! I especially like the snowy scene when then train. I wasn't sure if I should fight the train or just avoid it, but the sprite work is really good! Also the jumping feels a bit floaty, if the player started falling as soon as I let go of the jump button I think it would feel a lot nicer. Great work overall, I especially the use of crafting as a form of progression in a metroidvania.

Submitted(+1)

fell into a hole where into i couldnt get back up out and the ghost train from the thumbnail art appeared twice and then nothing happened from there. crafting to get upgrades is a cool idea, the backgrounds looked really good just with messy parallax and placements. music was nice, loop point not properly set tho and its a VERY jarring reset when it ends