Hello, we have been developing a game that uses an ELIZA inspired rule based dialogue system , so procedural text generation based on the 1960s ELIZA algorithm, we are asking as it isnt an LLM or anything near what an AI is in terms of current generation, it uses hand authored keywords, pattern matching and basic decomposition/reassembly rules.
The character can learn speech patterns and new words, but that is based off actual game logic, and no trained model, machine learning or inference system is involved.
Just deterministic rules for assigning words/categories and deciding which authored response patterns apply.
Would this be acceptable?
Thank you for reading(and hopefully responding).
Gray
