I think you should know AI created content gets smashed by some reviewers, especially if the Steam page doesn't report properly how much AI generated content is in there. And since your project looks at least clearly AI-helped, I think you definitely should prepare carefully your page with clear-cut and honest AI generated warning. I want to believe you when you say you're just using the model for help, as a tool, not vibe-coding, but people on Steam won't have this courtesy.
If you want to have a look at what I mean, there is this Football Manager game that just entered early access, and looks suspiciously like yours visually. Even the fonts and the palette ...
https://store.steampowered.com/app/4860970/Football_Agent/
And have a look at the negative reviews. And at the general presentation too - why not. Since your project is sorta kinda in the same ball park. Looking at how others in the same "market" do their thing is never a bad idea.
Also, I understand you can't / won't use visuals as of now, but know that the fantasy-team manager / autobattler genre is already growing, and that some have very decent visual engines, sprites, animations, and all that glitter. Have a look at
https://store.steampowered.com/app/4560660/Eslabong/
There are also some good ideas in there for classes, formations and battle orders, if you want to have a look at something that works fairly well as an autobattler (you don't have to play it yourself, you can automate the fights, even the Captain).
And maybe consider doing something visually at some point, and some battle music maybe, if you wanna attract more customers.
Best of luck with the launch.
