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A jam submission

Perimeter ZeroView game page

Submitted by ZigZagGames — 8 hours, 43 minutes before the deadline
Rated by 2 people so far
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Perimeter Zero's itch.io page

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Comments

Submitted

Absolutely gorgeous! I love the glowing line graphics and the sci-fi & space look and feel. Connecting and supplying the turrets etc. is a new and cool idea. I often wished it was easier to un-connect and re-connect, so, re-wire lots of stuff. You can XOR-like connect to un-connect (found out very late), but moving it somewhere and back is by far the fastest solution. 

I like that you do not have to react during the wave. It implies that you also _cannot_ react in no sense, often leaving you having to watch your base die without being able to do something. I am tempted to say "can we not spend Fe to repair or rebuild or..." but actually I am wrong, I do not like this hectic quick reaction-heavy games, so better leave it. However, maybe you could speed up death fight to 10x speed or allow ESC or M(enu) or something to quick out.

The repair drones are quite shy, meaning that they cannot help while a turret is under attack (they move to it and then quickly move back again and again). Maybe, some kind of repair would be possible even under attack? Not sure, just thinking.

About the wiring: What it make sense to have some wire-box or some bus-system deep below in the earth, allowing you to do really cool wiring? Or would that make things too easy? I often bought a solar panel just as some kind of wirebox+ ;-)

Anyway, really cool game. I love the looks and I love it that game duration and satisfaction (and death) comes short - rather than playing a game with a huge map and having 101 fights to keep under control. Small nice "maps" - love it. Keep it up and maybe enhance a bit and then "publish" somwhere?

Developer(+1)

I'm improving on the re-wiring and power box systems as we speak. I'm improving the systems and balancing the numbers before the battle so it's much better when the battle starts. I'm creating Nexus ability that would be useful during the battle. 

Repair Drones can be shot down so they try avoiding enemies, I'm reworking it so the drines go inside the bay before attack.

Yes I really want to publish it and would love to see alot of people play this game.

Thank you so much for the feedback.

Submitted

What is "Nexus ability"? Sounds interesting.
Repair drones: My "problem" (mimimi) was that they did not repair the turret while that was under attack. If they hide away totally that does not "help". But I'm just going like "mimimi" there ;-) ... The question was: could there be something that helps me repair stuff that is actually _under attack_? There is an EMP weapon - cool - what about some energy shield or other defensive stuff? But beware, these questions are just questions. Maybe, the attack-only way is the better one regarding game play!?

I definitely liked playing the game. :-)

Developer(+1)

Nexus Ability is like a in build ray gun in the Nexus Core (main building) so players can use it to down enemies, it has cooldown. I think normal mode should have all drones are immune to enemies and do there jobs while battle. omg you read my mind yes a shield is on the way.

Thanks for the follow up your feedback really does Improve the game

Submitted

OK, cool. Glad I seem to share your vision :-)
The Nexus = the main building (facepalm) - I should have guessed that. It's actually big, so maybe it could have like 3 "extension" you could build "on top" like a rail gun, a shield and some other cool device. Upgrades would deviate from your game concept, so no upgrades, I guess.

But, yeah, what about you actually have to _build_ these "extensions" (like the rail gun) somewhere around/on top/above/... the Nexus?

Maybe, these Nexus extensions could be really game-changingly cool and thus expensive and could lead to interesting play decisions. Extensions could/should be weird to make them absolutely different from the other stuff that you build normally. Examples:
- A shield that works only temporary (1s on, then 1s cooldown, repeat) but has bigger radius.
- A long range missile that takes long to fire but actually reaches these evil ships hiding in unreachable areas left or right. The long range will get them, but missiles take long.
- Lightning strike - electrifies the sky and thus hurts all the flying enemies, but only litte and with a long cooldown

So, stuff this this, explicitly NOT like the normal stuff you buy, very powerful but very expensive. Just ideas, no need to feel forced to use any of them. Keep it up, looking forward to next versions :-) 

Submitted(+1)

The game was amazing. The mechanics tutorial was hard, but it's worth it.

Developer

thank you so much