I'm getting diddled left and right, is there a guide somewhere?
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We need someone to watch the girls at night. You up? · By
best i can figure, don't bother with the camera other than to calm down the marionette girl, and rely on audio cues to figure out when to mask or flashlight the hallway, but even then i'm still getting some no-win situations, like i'll hear the vents and put on the mask to take care of the chicken or bunny coming out of the vents but then i'll hear the pinging sound meaning someone's in the hallway, and before the vent girls finish moving from one side to the other the fox will get me with a game over, or i'll get all 4 of the moving girls one after the other, fox, bear, rabbit, then chicken, and partway through the chicken i'll hear the final tome chime signalling the marionette is on the move
My unofficial guide to beating this game.
Every once in a while check up on Marie.
Don't repair if someone is in the vents or if Annie is in the hallway.
Use audio cues to determine if someone is in the vents to save flashlight power(I never ran out or was close to).
Hold the light on Annie and then gun.
If Bjorna(Bear) is in the hall, i'd wind the music box or repair if needed. (She pulls down the monitor.)
If you know someone is in a specific vent. Spam the light until they're in their killstage.
Marie has 3 stages when getting up, so you can play a bit risky if needed.