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Are new gameplay changes better ? We need your feedbacks about our Balatrolike game ZAR

A topic by HappySealGames created 1 day ago Views: 37
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Hello everyone, 
we made some chages about are core gameplay during v0.4.86.5 update and we really need player feedbacks about that. 

You can read changes about new mechanic below and you can test are Alpha version from here
Also if you want to read detailed Devlog for v0.4.86.5

Dice HP Replaces Usage

We've completely removed the old Dice Usage System and replaced it with Dice HP.

Previously, dice were destroyed after a limited number of uses, forcing players to constantly replace them. This made it difficult to maintain a consistent build and encouraged reliance on luck rather than long-term strategy.

With the new system:

  • Dice now have HP instead of Usage.
  • Dice are destroyed when their HP reaches zero.
  • Players can protect their dice from enemy attacks and develop them throughout a run.
  • Keeping and improving your favorite dice is now a more meaningful part of build crafting.

Our goal is to give players more control over their builds and make each die feel like a valuable part of their strategy.

Dice Attribute Capacity

  • Each die now has a maximum of 5 additional Rolls on top of its Base attribute.
  • This prevents excessive stacking of powerful effects.
  • Dice should now be more predictable and easier to manage.

Limited Inventory & Dice Selling

Since dice no longer disappear after a fixed number of uses, inventory capacity is now limited and varies by character.

  • Blacksmith: Maximum 8 dice.
  • Sir Rollington: Maximum 6 dice.
  • Players can now skip dice rewards.
  • Players can sell dice from their inventory to free up space.
  • Selling prices depend on the die's attributes and Rolls.

These changes allow players to make more deliberate decisions about which dice to keep, improve, or replace.