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Theme interpretation and application
The way "Journey" is used in my game is that the main character simultaneously has to complete their journey out of the ship, before the ship completes its journey.
Limitation incorporation
Mixtape, the main character wears a Casette Tape and the whole game is themed around music
Team/Developer
NotYourDM
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Comments
The core Necrodancer inspired mechanic is cool and made it pretty fun to move around generally. Unfortunately I greatly disliked the world design - every path loops back around on itself with the key abilities being stuck off in inconspicuous corners making it incredibly easy to get lost since you very literally get guided into walking in circles rather than actually finding the abilities. There could be something interesting to that with the time limit, having to discover the locations of each abilitiy so you can actually get to them in time, but right now the ability locations didn't feel satisfying to discover, they just made me go "what the fuck is it doing over there I already checked this room", and I came off with a bad taste in my mouth that made me not want to try again after I ran out of time.
The music was nice at least.
cool game :3
WARNING for players:
This game doesn't have auto-saving, normal saving, or even checkpoints, so it's fully hardcore and you reset if you die. (Still a super short game though, takes about 11 minutes to beat and could be less for those who are fast).
WARNING 2:
You can get soft locked if the hook shoots in a wrong / weird direction and you try to recall it too much or too soon. Wait until you're not moving to recall the hook if it misfires.
WARNING 3:
Clicking off the screen / to a different tab may desync the music from the rest of the game (browser continues playing audio but the game cannot continue processing).
Wth music is broken ;-; will fix after
ETA. Music is fixed c: now it's just everything else which needs fixing D: