Hey fellow devs,
I’m currently overhauling an inventory system and decided to create my own set of 2D painted fantasy potions instead of using placeholders. I ended up designing a full 7-Tier progression system (63 potions total) ranging from simple round flasks (Tier 1) to highly detailed, epic-shaped vessels for boss drops (Tier 7).
My biggest concern right now is Visual Clarity and Engine Contrast.
Because I've been staring at these vibrant colors for days, I’ve completely lost my objectivity. I went with a very vibrant, painted style, but I'm worried they might be too bright or detailed when scaled down in a standard dark RPG UI panel.
I’ve uploaded the complete Tier 1 (The Basics) as a 100% free download on my project page so you don't have to pay to test them.
Could an experienced dev or UI designer grab the free Tier 1 zip, drop a couple of them into a Unity, Godot, or GameMaker UI canvas, and give me some brutally honest feedback?
Do they pop out too much?
Do they look messy when scaled down to 64x64 or 32x32?
Please don't hold back on the critique. I want to make sure the visual hierarchy actually works before I start coding the loot tables. Thanks!