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Celestial Scaling: CCG

Size is the combat axis. Pick a heroine, duel the CPU, grow (or crush) your way to victory. ยท By FlourishTales

Changelog Sticky

A topic by FlourishTales created 37 days ago Views: 189 Replies: 3
Viewing posts 1 to 4
Developer (2 edits)

12/09/2026 - Version 0.1.2

  • โœจ Added a new Challenge Mode with content-driven matchups;
  • โœจ Added Size Ladder levels and relationship UI;
  • โœจ Added post-match stats;
  • ๐Ÿ”ง Slightly adjusted the heroine rosterโ€™s base stats;
  • ๐Ÿ”ง Added UI polish and various quality-of-life improvements;
  • ๐Ÿ› Fixed an issue where scaling used mass instead of height due to an incorrectly set dirty flag;
  • ๐Ÿ› Fixed Invite to Silence and Hard Lesson misbehaving because โ€œuntil next turnโ€ conditions on opponent-attached effects were being checked incorrectly;
  • ๐Ÿ› Fixed a UI softlock when discarding multiple cards. Many thanks to reallyoldman123 for spotting it;
  • ๐Ÿ”„ Card Changes
    • Equalizing Judgement: Effect reworked and buffed;
    • Holy Judgement: Effect reworked and buffed;
    • Predatory Dominance: Effect reworked and nerfed;
  • ๐Ÿƒ Card Balance (early/gut pass)
    • Aegis Pulse: Shield reduced to 3;
    • Titanโ€™s Tribute: Cost increased to {T}{T}{T} to prevent a turn-one play;
    • Committed Punch: Damage reduced to 6;
    • Sudden Strike: Damage reduced to 4;
    • Bloodied Insight: Cost reduced to {T}{T};
    • Sacred Shield: Shield reduced to 6;
    • Smite & Shelter: Shield increased to 3;
    • Divine Retribution: Damage increased to 5;
    • Eternal Aegis: Cost reduced to {X}{X}.

08/09/2026 - Version 0.1.1-hf

  • ๐Ÿ› Fixed: A crash in Rite of Cleansing that could cause the battle to go blank. The effect-removal selection UI should now work correctly for both you and the CPU. Many thanks to agent 0 for spotting it;
  • ๐Ÿ“˜ Added Rate / Feedback / Follow links to the title and results screens;
  • ๐Ÿ“˜ Added the ability to copy or download the match log from the in-battle menu - handy for bug reports.
Developer (1 edit)

20/09/2026 - Version 0.1.3

  • โœจ Added Meissa — fourth MVP heroine, with the Ebony starter deck (hoard / anchor ramp);
  • โœจ Heroines powers redesigned — activated abilities are now ephemeral power cards in hand each turn, instead of separate hero buttons;
  • โœจ Reworked the effect stack — clearer full-frame overlay and pacing for long trigger chains and opponent actions;
  • โœจ Reworked the zones explorer — scry-style browse of graveyard, exile, and other zones from the battle UI;
  • ๐Ÿ”ง Removed hero-granted opening mana from the MVP roster — turn 1 is anchor-only again;
  • ๐Ÿ”ง Results screen — extreme size values are easier to read; 
  •  ๐Ÿ› Fixed the CPU occasionally freezing on long combo turns;
  •  ๐Ÿ› Fixed battle UI crashes during scry and some choice prompts;
  •  ๐Ÿ› Fixed "Save PNG" on the results screen failing in some cases; 
  •  ๐Ÿ“Š Optional anonymous analytics — helps me see how long people play, which modes/heroines are popular, and match length/outcomes for balancing. No account, no personal ID. You can turn it off anytime: Analytics on the title screen (bottom-right, next to the build version);
  • ๐Ÿƒ Fixed Ravenous Plunder — cards exiled by it now can be anchored, as intended;
Developer

Changelog v0.1.4-hf

๐Ÿ”ง Reworked the zone explorer: cards now scroll properly in large zones, the anchored side is indicated, and hovered cards are brought to the top; the explorer now also works for the library; 
๐Ÿ”ง Zones are now ordered by card number for more consistent browsing;
๐Ÿ”ง Moved the card inspector from the mouse wheel to right-click to avoid weird zone behavior while overlays are active;
๐Ÿ› Fixed a discard regression when the hand is empty or contains no discardable cards; Ephemeral cards are currently treated as non-discardable;
๐Ÿ› Fixed a UI desync caused by the scry overlay bypassing the stack pop signal;
๐Ÿ”„ Reworked several Ebony cards to use โ€œresourcesโ€ instead of โ€œsourcesโ€, and formalized the distinction in the How to Play section;
๐Ÿƒ Reverted Bloodied Insight to cost {1}{T}{T};
๐Ÿƒ Flea Market Flip — anchoring a card from the library no longer counts against the anchor-per-turn limit;
๐Ÿƒ Borrowed Skyline — removed the โ€œuntil end of turnโ€ duration;
๐Ÿƒ Floorboard Cache — the effect now lasts until the beginning of the next turn, giving it stronger defensive value; this is a temporary change while I investigate the behavior of size-changing spells with turn-based durations;
๐Ÿ“˜ Added more tutorial pages covering resources vs. sources, Manifestations, and controls;
๐Ÿ“˜ Added a small keyword lookup to the battle menu to make reviewing rulings easier;

Many thanks to Trainstar for their insights and suggestions!

Developer (3 edits)

Changelog v0.1.5

โœจ Added the ability to switch between metrics/imperials units;
โœจ Added a primitive form of a size chart to visualize the size of the actors sitting on the battlefield;
โœจ Added a primitive inspector to see the opponent status and explore its public zones;
๐Ÿ”ง Reworked the rules engine. Changes affects the damages, healing effects, HP scaling, and others. Contextually, added options to toggle between the new formulas and the old ones;
๐Ÿ”ง Reworked the opponent chrome and added informative badges to clear up the UI;
๐Ÿ”ง More general UI polish;
๐Ÿ—‘๏ธ Removed the dynamic text changing the text of the cards; 
๐Ÿ“Š Changed the analytics events to send out the options used (and have context about the results). Also, routed the "leave match" options to send out the match_ended event.