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Vault hunter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Robustness - The game is bug free and stable | #9 | 4.000 | 4.000 |
| Overall | #12 | 3.000 | 3.000 |
| Innovation - The game manages to bring some new elements to the equation | #13 | 2.667 | 2.667 |
| Fun - You want to play this game more than once | #14 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a Traditional Roguelike, as defined in the homepage of the jam?
Yes
Did you add Screenshots to your game page?
Yes
What aspects do you consider make traditional roguelike design enjoyable?
I appreciate the mechanic of having to adapt to changing situations.
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Comments
I’m not sure I’ve seen the whole game, as I couldn’t progress past the first boss yet.
I think the lack of information is what makes it difficult to play. There is no info about what weapon is equipped until you’ve collected a weapon from the same slot and try to swap them. No info about weapon properties, what’s better and what’s worse. I found RNG to be potentially game-changing with loot. I had several runs without any ammo on the floor.