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A jam submission

TOMATO GOD!View game page

An immortal tomato escapes a giant kitchen by using deadly hazards as physics-powered movement tools.
Submitted by OneginDev — 13 hours, 52 minutes before the deadline
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TOMATO GOD!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#412.6883.400
Special Object Implementation#473.1624.000
Overall#602.4773.133
Visuals#612.5303.200
Gameplay#622.2142.800
Audio#652.2142.800
Fun Factor#732.0552.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
The theme is Immortality: you play as an immortal tomato that cannot die. Hazards like knives, heat, and heavy kitchen objects can slice, squash, or launch you, but never kill you. Instead, the player learns to use these dangers as movement tools. The special object, Tomato, is also the main character and the entire game is built around it.

What tools and 3rd party assets did you use?
The game was made in Unity. I used the free KayKit Restaurant Bits pack for most of the kitchen environment and props, along with free sound effects, UI assets, and music from the asset packs included in the project. All third-party assets used are free and credited where required.

How did you use generative AI? (If you did)
It was used only to ensure a higher‑quality translation into English, as I don’t know it.

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Comments

Submitted

there was many times a green element killed me or sent me in the completely wrong direction? also the winning music plays over the main game music which is not optimal

Developer

Green elements don’t always send you in the right direction. Sometimes it’s a trap, and sometimes you need to jump to a specific part and move in the right direction.

Submitted

Очень крутой визуал!!! 

Submitted

I liked the concept! The green indicator to show when you can move forward is really helpful. I got stuck in some corners a few times and couldn't get out, but I had fun playing it!

Submitted

Прикольно, но мне понятна как раскрывается.
Визуально красиво. Но я чё-то летал подпрыгива не понятно от чего-то.

Developer

Подпрыгиваешь ты от ножей\сковородок\кастрюль\тарелок и прочего, суть игры в том что ты - бессмертный помидор, ты не можешь умереть от опасностей, поэтому ты должен использовать эти самые опасности как помощников в прохождении. А основная суть геймплея - пройти игру как можно быстрее, то есть игра для спидранов

Developer

Там на странице есть вся инфа и видео геймплейное есть с фулл прохождением