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Emberfall: does the opening fight make enemy intent and Guard clear? [Browser RPG]

A topic by trenn1x created 54 days ago Views: 128 Replies: 1
Viewing posts 1 to 3

Hi, I’m Tom, the developer of Emberfall, a turn-based fantasy RPG in development. I’m looking for feedback on the opening encounter before expanding the game.


Project and play link: https://trenn1x.itch.io/emberfall


The free guest encounter opens on the game’s website and needs no download, account, or wallet. Please try it once without looking up a strategy, then tell me:


1. Could you tell what the Sentinel was about to do before choosing your move?

2. When did you first choose Guard, and did its effect match what you expected?

3. What was the first confusing moment, and would you want another encounter?


A short reply here is enough. If you found a bug, please include your browser and what you clicked. Testing is voluntary and unpaid.


The full five-stop adventure requires ChatGPT sign-in to save progress. Optional Web3 features are on Base Sepolia testnet, and checkout is only a simulation with no real charges. The project uses AI-assisted code, writing, and artwork. I’m specifically testing combat clarity and pacing in this round.


Thanks for helping shape the next build.

Hello,

1. I had suspected an attack, but pressed on my own hit anyway.

2. I did not choose guard.

3. the initial move was confusing as I wasn't sure the text was talking about what the enemy or myself was doing initially.

I was easily able to defeat it in 3 moves while still having 93 health remaining.