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Slice & Sprout's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #11 | 3.375 | 3.375 |
| Special Object Implementation | #19 | 3.875 | 3.875 |
| Overall | #21 | 3.146 | 3.146 |
| Fun Factor | #22 | 3.000 | 3.000 |
| Gameplay | #23 | 3.000 | 3.000 |
| Audio | #47 | 2.625 | 2.625 |
| Visuals | #47 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Immortal — the tomato can never truly die. Cutting only shrinks it down to a seed,
and planting that seed in soil grows it back. Falling into a pit just means you sprout
again from the last soil you planted yourself in.
Tomato — the tomato is the player character. The pieces you cut off stay in the world,
and you stand on them or pile them onto pressure plates to weigh them down.
What tools and 3rd party assets did you use?
Unity 6 (URP).
3rd party: Unity Starter Assets (the Cinemachine camera setup), music "Nature Music"
by andriig (Pixabay License, free for commercial use), and my previous project's
respawn / tutorial scripts (BoxGarden).
Everything else — models, levels, grass, doors, sky and sound effects — is generated
procedurally by code.
How did you use generative AI? (If you did)
Yes — an AI coding assistant was used to help write the C# scripts. No AI-generated images, audio or music.
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Comments
Fun puzzles!
Really fun, one of the best I've played so far =)
It's quite fun, but it is a bit hard to align yourself sometimes, I think some more precise movement would be nice
Beat the game in 3:49:37! The mechanics are very easy to understand. It's relaxing and cute.
got stuck after a bit but had a good time before that