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Ripe for Punishment's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #11 | 4.000 | 4.000 |
| Audio | #23 | 3.100 | 3.100 |
| Overall | #45 | 2.817 | 2.817 |
| Visuals | #47 | 3.000 | 3.000 |
| Gameplay | #51 | 2.400 | 2.400 |
| Fun Factor | #65 | 2.300 | 2.300 |
| Theme Implementation | #77 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You play as an immortal prisoner trapped in the stocks. Being immortal doesn’t spare you from punishment so the villagers throw tomatoes at you, and you must dodge or catch and eat them.
What tools and 3rd party assets did you use?
Unity, Aseprite
How did you use generative AI? (If you did)
None, only the inline suggestion in VS code
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Comments
I didnt really understand how to catch the tomatoes
Yeah, the timing takes a bit of trial and error 😅 Catching them is optional though, so you can focus on dodging and try catching a few along the way to get a feel for the timing!