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Crew of One's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyability | #3 | 2.889 | 2.889 |
| Theme | #3 | 2.889 | 2.889 |
| Art and Visuals | #4 | 2.667 | 2.667 |
| Music and Audio | #5 | 2.667 | 2.667 |
| Cyberpunkness | #12 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game follow the theme?
The theme is the rule, not just the story. You're the last one left from your crew, so you run the same job a few times over. Every run you've already done plays back beside you as a ghost — the you from a minute ago holds the door for the you now. One job. Run again and again. And it's your last one: the payload gets out, you don't.
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Comments
nice unique concept really have a good potential keep working.
thank you
Very fun and creative!
Nice job!
thank you
Oh my, one of the the smart repetition puzzle games. I'm not even into the normal ones, and this... is just not my heaven. Let's see: is it cyberpunk? If I didn't knew that it was made as a Cybrpunk 016 entry, I wouldn't suspect it to be cyberpunk. The primarily grey setting and the backstory give no clear hint besides being SF. So, some cyber but less punk.
A job it is, and it seems to have no end, so yeah, this may count as last job.
Audiowise I see (okay, hear) the concept, but it only pays off when the player is deeper in the game, with more repetitions and ghosts so the music can grow. In the beginning, it is sparse, of course.
The art is rather simple (to see, not to make): 2D, few colours, pixel style.
But is it fun and enjoyable? I admit, not very much for me because of the genre, although I have to say the concept is original and has potential for puzzle lovers.
The need for explanation at the beginning of the game is a sign that this part is not an obvious win, it has to be learned and earned. With the right audience, it may take off.
thank you for detailed feedback