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A jam submission

gbjam14 gameView game page

Submitted by shadow202111
Rated by 2 people so far
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gbjam14 game's itch.io page

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How does your game meet GBJam's theme
you have to get a treasure chest by killing a boss in night 15

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Comments

Submitted

Welcome to your first jam, and great job finishing! You've got a good concept going, and I can see you do scale your pixel art well, so we can see those crisp pixels on the trees and fences, though it looks like the cannons and the base (possibly the player and enemies as well) need that treatment as well. You also did a great job with getting those trees shaded well. Here's the nitty gritty for improving this game or for next year's jam:

  • Looks like you've got more than four colors in there. I'm counting five shades on the trees.
  • As others mentioned in the comments, mouse controls are not valid Game Boy controls :)
  • Your game resolution is much larger than the Game Boy's 160 x 144 screen. Keep in mind for the future when you stick to that resolution that when using engines like Unity, you also have to be mindful that things that move in the game adhere to that resolution as well (i.e. no sub-pixel movement or rotation). I'm not sure how it works in Unity, but I'm sure there's some viewport and scaling settings for the project that can set that straight easily.
  • I can see from some fence placements and how the player character interacts with the base that the draw order needs some help. The key here is ordering by the Y-position of a sprite; use the bottom of your sprites as the origin point, and a sprite whose Y coordinate is below another sprite should be drawn on top, and vice versa.

Hope to see you again next year!!!

Submitted (1 edit) (+1)

Great work finishing a jam! That's an impressive accomplishment, and in my time playing, I didn't encounter any bugs, which is rarer than it might seem. I did want to see the boss on night 15, but I don't think the gameplay loop is varied enough to sustain my attention through that many days and nights- maybe if it was shortened to night 5 or 7, it might be an easier sell? Take that with a grain of salt though- you've spent more time with this project than I have!

Developer

thanks for the advice i will keep that in mind for my future game jams/projects

Submitted(+1)

Good Job on your first jam! 
It could have used some sound effects or music
I personally do not remember there being mouse support on the GameBoy...But it has been years since I have played one 

Developer

thanks a lot. I tried adding music and sfx but i didn't have much time and also i didn't know how to add it until it was too late

Developer (1 edit)

my first ever game jam movements - wasd

inventory - tab

craft menu - b

gather resources - e

rotate fence - q