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How does your game meet GBJam's theme
LAST HEIR represents the “OLD GOLD” theme through something ancient, lost, and hidden, waiting to be discovered.
The protagonist, the last heir of an ancient lineage, must climb a forgotten tower to find the missing half of her soul.
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Comments
At first, I fell for the clickbait anime girl. But after the first enemy, I realized the game is incredibly cool.
The combat is top-notch. The controls are very responsive. The sound and music are excellent (and I’m very picky about music, but this... It`s awesome).
It’s literally the best thing I’ve seen so far. I’d even say something like, "DUDE, I WANT TO JOIN YOUR TEAM", but i don`t think you want this.
The only weak point is the visuals. I’m not saying they’re bad, but compared to the incredibly cool gameplay and audio, the graphics fall a bit short.
It’s just awesome, dude.
P.S.
If this were a game on my real Game Boy, I would definitely love it.
Sword swing doubling as a dash feels awesome, and there's way more game here than I expected
I love the fact that your sword swing is also a dash. It's very satisfying to control and gives the game a lot of skill expression.
It also might just be my interpretation, but I love the muted tones of the palette, because it really creates the atmosphere of a world seen by someone who lost their soul. The music is also very nice. Great game <3
Oh boy, this is my first rating of the jam and what an experience it was!
First off, the game is long. I played for over an hour and didn't finish it yet. Although I'll be coming back to this one. (too many games to rate and so little time.) It's a metroidvania style game in which you hack and slash your way through several rooms and corridors, find upgrades and backtrack to progress.
The art and style of the game really did it for me. I thought they were great. The animations of the attacks stood out especially. Very minimalistic approach but you did a lot with very little.
The gameplay was a really smooth experience, with the directional hits, combined with the wall jumps making for some really skill based progression. It just feels cool moving around in this game.
As for the secondary theme, I didn't notice a lot of it. It is of course woven in to the story and as I said, I didn't finish the game, so more of the theme might be obvious deeper into the game.
Very solid soundtrack and sfx, although the sound did stop completely at seemingly random times for random durations. Didn't happen that much as to be an issue.
Although some of the animations (like the double images behind the main character and the after death particles of the enemies) didn't look very "gameboy" to me, it amazes me what you've been able to accomplish in only 10 days, with the limitations that were put upon us. If this first game is any indication of the average quality of the Jam, it's going to be a hardfought competition!
Gameplay is simple yet rewarding, surprisingly long playtime, very cool !
Such a long long game. Nice GB Metroidvania, controls feel nice, but fast enemies are bit unfair sometimes, if there are some Hitstops, it would help me good.
GB Hollow knight. Controls feel great. Very cool!