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How does your game meet GBJam's theme
You play as a pirate searching for treasure in a dungeon.
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This is a pretty good proof of concept. Will be bookmarking this. Good job!
We all fall to overscoping, good job submitting a game!
Great art and simple intuitive controls. Very cohesive visuals, other than the score counter being in the wrong place :P
I really enjoyed the simple and addictive gameplay.
I also loved the soft and pleasant visuals.
Such a cool game!
Great proof of concept! Looking forward to seeing future updates on this
Second game of the jam I've taken a look at!
Right off the bat, you're a peg-legged pirate, on the look for Doubloons.. It's a straightforward interpretation of the theme but I am a big fan. It seemed you put a lot care into the title screen, as well as the main character sprite as I especially enjoyed those.
Other visual elements were simple, but very clear. I love the topdown perspective, with the walls all leaning outward, especially in this kind of game.
Now, the dev said the game was more a proof of concept as he suffered from overscope and yes, that's certainly true. There isn't much gameplay to speak of, you walk through room after room with the same enemy, defeating them and collecting the coins that drop. So, after I got to about 100 coins, I decided to stop playing there.
Now don't get me wrong, the parts that are present are very solid. I'm a huge fan of these types of games and I could very clearly see that if you were afforded more time, this could have turned into something more and truly good.
As a proof of concept and for its potential, I very much liked The Cursed Doubloon and will be keeping an eye on possible updates.