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A jam submission

Gilded DesertView game page

Submitted by singleshotgamer, Quik06 — 6 hours, 8 minutes before the deadline
Rated by 5 people so far
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Gilded Desert's itch.io page

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How does your game meet GBJam's theme
Everything is Gold, the save is gold, people turn to gold, you are seeking a relic called old gold.

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Comments

Submitted

Congrats on an amazing entry!

The intro and it's music got me sucked into the game right away.  Cool battle mechanics and great story/lore/world to play in. I found it a bit hard to manage my toxic levels, but enjoyed it anyway.

Only found two relics so far :) but eager to play more!

Submitted

The graphics are absolutely amazing, it looks really beautiful ! The music has a very authentic Game Boy feel, and the gameplay is simple and reminds me of Pokémon. Really fun, great job :)

Incredible game!!!!!! Music...AMAZING. Graphics...INCREDIBLE. Game design and scope...AWESOME. I was really looking forward to checking this game out.

I loved the intro cut scene!!! Super immersive and interesting story, very clear, and i love the characters!

I'm incredibly impressed by the game, but now I'm going into GAMER MODE and will be a bit harsh with how my experience was. Because my inner GAMER really wanted to collect more relics and experience the whole story, but my inner GAMER had some friction getting there.

Overall it was a little frustrating and I couldn't see myself getting to experience everything in the game at the pace I was progressing and having to retrace my steps whenever I mis-managed my toxicity levels. I wasn't a big fan of that mechanic tbh.

It's 100% MY fault, but somehow I never noticed when my toxic levels were near lethal. I needed to pay closer attention but I never quite made the connection why my attacks were causing it. Felt like enemies should be the one making me get toxicity rather than the other way around. So it's just a matter of chugging Detox potions all the time?

Whenever I died, it was very abrupt every time (I think usually i had 2 more squares on the toxic bar so it felt like it happened too soon?).  Suggestion: a classic low-HP/Poisoned alarm sound so I know I'm about to die lol.

The sprint mechanic was cool! When I first started I was tapping B and the player felt a bit unresponsive because of the feedback it caused. Maybe something should happen for short taps instead of the Press+HOLD sprint? Sound/visual cues could help too.

Combat system was super cool! I loved how the weapons and relics were each getting their own custom input system. Note: I didn't immediately understand the Fire Cannon mechanic and if you just tap A to select, like you normally do in the menu, you have already committed to a WEAK attack because you're expected to press+HOLD for the fire cannon chargeup. I didn't know this the first time I used the attack.

The Paper Mario style overworld encounters were cool too, but they instantly felt a little bit grindy, a little bit repetitive and I found myself wanting to just avoid all contact with basic enemies even if gaining dust was going to be helpful. Suggestion: make perfect timing with shotgun just do critical hits, like in Pokemon doing a Super Effective attack = basically guaranteed 1-shot kill. I don't really have fun killing the basic enemies in 3-4 hits each over and over. But wiping the floor with them from crits would have been super fun.

When I found the BIG ENEMY at 13:12... I really wanted that to be a BOSS BATTLE, but was a little disappointed it was just 3 basic enemies again.

Softlock bug: I softlocked myself in the first cave lol (around 8:17). 100% my fault, but still kind of funny and no reset available from the menu so I had to refresh the browser.

A few little details like names being cut off like "Fool's gol" or "shotgun" being lower case for some reason, just kind of stood out to me, but now I'm just being nitpicky.

All of that critique aside, this is an incredible game and EXTREMELY IMPRESSIVE LEVEL OF WORK for 10 days!!!!!!!!! If the early game was a little more easy breezy to progress in the story, I'd definitely return for a full playthrough cus I'm very intrigued by the game world you've built!! Amazing work by everyone on the team!

Submitted(+1)

Good gameplay and the music is great, the art is beautiful though a bit saturated on the white but it's still great!!

Submitted(+1)

a FANTASTIC entry ! Everything is sooo polished !!! feels like a gbc game to me even if its a bit more than what the old beast is capable of !!

Submitted(+1)

This game is straight pure GOLD. The art and music are incredible, the concept story is really cool and the implementation of a complete J-RPG system for this jam is a crazy performance! And the mole... THE MOLE