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How is your game related to the Theme and Special Object?
The game is built around both the Immortal theme and the Tomato special object.
The Tomato is literally immortal: it can be cut, crushed, and completely regenerate without ever dying. Instead of being destroyed, it simply changes shape.
These transformations are also the core gameplay mechanic. The player must change the Tomato into different forms to navigate through the level and reach the special hole that matches one of its shapes. Falling into an ordinary hole simply sends the Tomato back to the starting point, while the correct hole allows it to move forward.
What tools and 3rd party assets did you use?
Programs:
Godot | Krita| DaVinci Resolve| Aseprite
Assets:
Pizzicato Play - Loop de Música Infantil - Sonican (Pixabay)
Holy Healing Spell - Coghezzi (Pixabay)
UI Drop Error - SoundShelfStudio (Pixabay)
Banging Wall - carsonbailie (Pixabay)
Knife Cut Veggies Foley 4 - floraphonic (Pixabay)
Goopy Slime 4 - floraphonic (Pixabay)
Woosh - RibhavAgrawal (Pixabay)
Clear Combo 8 - freesound_gamestudio (Pixabay)
How did you use generative AI? (If you did)
No AI.
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Comments
Damn, it so interesting, I like it so well. The art style really interesting, gameplay mechanics is also good, Good job!
Fun concept and great visuals, the gravity felt unfair at times though
Cool visuals, art, audio, gameplay, really interesting and captivating gameplay!
Love the visuals so much. did you make them yourself?
Thank you for the compliment, these two were the artists:
https://zetapk.itch.io/
https://panzinhodoce.itch.io/
Lovely visuals and a clever idea!
Love the artstyle! Nice work :3
Squash that tomato! Very cool game!
The music and art were great! very unique concept I was intrigued. some of those transformer placements were evil though lol
Nice , I liked the gameplay
I really loved the art direction, gives it such a warm, handmade charm
Awesome game! Implementation of gravity and puzzle are great. Love the scene transitions and details too